Troy Aikman NFL Football is an american football video game originally developed by Leland Interactive Media and published by Tradewest for the Super Nintendo Entertainment System first in North America on August 1994. Officially licensed from the National Football League, it prominently features former NFL player Troy Aikman, who became the first member of the 1993 Dallas Cowboys to have his namesake in a game, followed by his teammate Emmitt Smith in Emmitt Smith Football.
In Troy Aikman NFL Football, players have the choice to compete in matches across any of the game modes available with either AI-controlled opponents or against other human players. Initially launched for the Super Nintendo, it was then released on the Sega Genesis a few months after the original version and was later ported to the Atari Jaguar in the following year.
Troy Aikman NFL Football garnered mixed reception since it was released for the SNES and Genesis from critics and reviewers alike, as they felt divided towards various aspects of the title such as the graphics, sound and gameplay, while the Jaguar version also received the same general reception and was criticized for its similarity with the 16-bit versions, in addition of also being compared with the John Madden Football series from Electronic Arts. Ports for the Macintosh and PC were also in development but never published.
Troy Aikman NFL Football is an american football game similar to Madden NFL '94 where players can play exhibition matches, season matches, playoff matches, make their own plays for use on the field, and even make payments to the salaries of every player. Most of the rules from the sport are present in the title, though they can be disabled from the menu options. Players can either play directly with the teammates on the playfield or coach an exhibition game or an entire regular season, including the Super Bowl. When playing a season, the progress can be saved via battery-backed memory (or the cartridge's internal EEPROM in the Jaguar version), which prevents the frustration of having to play 16-19 games in a single sitting. During gameplay, there is limited speech from the referee and announcer.