Super Skidmarks is a racing video game developed by Acid Software and released in 1995. The game is the sequel to Skidmarks and as such was also termed Skidmarks 2 and Super Skidmarks 2 by commentators. The game features “minimally realistic” action viewed from an isometric perspective as well as novelty vehicles such as wheeled cows and caravans. Various methods such as joypad adapters and link systems are employed to allow multiple players to compete, up to a maximum of 8. The game was critically acclaimed and a best-seller in the UK. Several upgrades to the Amiga original were released as well as conversions for the Amiga CD32 and Sega Mega Drive, the latter published by Codemasters.
Super Skidmarks was developed by New Zealand-based Acid Software, predominantly designed and written by Chris Blackbourn. The game is the sequel to Skidmarks and was originally intended as an expanded version containing new tracks and a track editor before being developed into a full sequel (though the final game featured no track editor). The first game suffered problems with disk accessing and crashes which were fixed for Super Skidmarks, partly through the ability to install the game on a hard drive. The game includes twice the number of tracks as in the original as well as an increased number of vehicles and competitions and a more difficult single-player mode. The artificial intelligence was made to be more intelligent and realistic. Skidmarks has a two-player split screen mode while the sequel allows a three-way split screen or four players to play using a whole screen in a mode inspired by Micro Machines. Players can use multiple joysticks rather than share a keyboard. Another additional feature is the ability to attach a caravan to the player's vehicle, dramatically affecting the handling. A Mega Drive conversion was published by Codemasters.