Super Donkey Kong '99 (超級大金剛'99) is a bootleg game possibly by Gamtec for the Sega Mega Drive in 1999. Rather than being a port, this game is an original platformer based on the Donkey Kong Country series.
The controls are limited when compared with the official games, with the A button being used to pick up barrels, B to run and C to jump. As a result, the rolling attack was omitted from this game, which means that the enemies can only be killed by jumping on them or throwing barrels at them. When you carry a barrel, you're unable to jump or run. Donkey Kong is the only playable character, which, combined with the lack of DK Barrels effectively means the player has only one hit point (although Diddy Kong does show up in the ending). There are also no checkpoints, passwords or a save feature. There are infinite continues, with a crude-looking continue screen with a sprite of Cranky Kong, who doesn't appear anywhere else in the game.
There are five worlds in the game, each consisting of two stages which use graphics and enemy sprites ripped directly from the official Donkey Kong Country games, with a boss at the end of every world. The first two worlds are based on the docks and mills levels from Donkey Kong Country 3: Dixie Kong's Double Trouble! while the last three are based on the factory, ruins and ice levels from the first Donkey Kong Country.
In terms of audio, the title screen has a remake of the opening theme from the first Donkey Kong Country. The first two worlds and the final world use music from Super Mario All-Stars and the factory world uses a track from Donkey Kong Country. The sound effects are sound samples ripped from the Donkey Kong Country trilogy, possibly using SNESSOR95.