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Rampart

Atari Games
1.029 Votes

Rampart is a 1990 video game released by Atari Games and Midway Games that combines the shoot 'em up, strategy, and puzzle genres. It debuted as an arcade game with trackball controls, and was ported to home systems. It had a limited US release in October 1990, and a wide release in early 1991. It was distributed in Japan by Namco.

Rampart is considered a precursor to the tower defense genre of the following decade.

The player controls and defends a territory consisting of a wall surrounding a set of castles and cannons. Gameplay alternates between two time-limited phases, combat and building. In the building phase, the player attempts to repair the damage from combat and expand their territory. In the combat phase, they attempt to damage the enemy with their cannons. In single-player games, the player fights against a fleet of attacking ships, in two-player games, the two players fight each other.

The game opens with an automated building phase in which the computer builds a wall around one castle. The ownership of a castle grants the player control over a number of cannons, and after building the wall the game enters a phase in which the user places the cannons within their controlled territory.

When the building phase ends, combat begins. In single-player mode, the player is attacked by a number of ships that approach the player's territory while firing cannons at their walls. The player responds by firing their cannons at the moving ships; the relatively slow speed of the cannonballs requires the player to "lead" their targets. In two-player mode, the two players shoot at each other's walls. The goal of the attacker in both cases is to make holes in the walls. Combat ends when the user sinks a certain number of ships, or in two-player, after a set time.

When combat ends, the player loses control of any area that is no longer surrounded by the wall, along with any cannons in that area. A user-controlled building phase then begins. Shapes like those from Tetris appear and the player moves and rotates them with the goal of placing them so that they close gaps in the existing wall or extend the wall around additional castles.

When the tile placement phase time ends, any castle that is completely enclosed by a continual wall is added to the player's territory, along with any cannons in that area. Capturing a new castle grants additional cannons, normally two, and if they are not already on the map the player is given a chance to place them. A major goal of the game is to continually expand the surrounding area in order to gain more cannons and improve firepower.

Because the damage caused during the combat phase is normally spread out, repairing it can be difficult. The blocks are generally larger than the gaps (although one-unit blocks do appear sometimes) and filling the gaps often requires a large block to fill a small gap. The leftover extra bits of the block become barriers to the placement of future blocks, making it increasingly difficult to fix the damage as the larger blocks may not fit into the block-free area.

The player loses when they no longer have any castles in their territory. In single-player games, there is a fixed set of six levels, and in two player modes if both players survive the one with the higher score is declared the winner. If the player defeats the opponent, the player can execute the commander, by walking the plank or beheading. Cannons can be destroyed, bonus squares give extra points when captured, and when there are no grunts or craters.

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  • Category: Nintendo
  • Genre: Action, Adventure, Fantasy, Magic
  • Developed: Atari Games
  • Date aired: 1990
  • Scores: 7.31 / 1,515
  • Rating: 8.5 / 161 times
  • Type: nes
  • Play: 514