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Worms World Party (U)(Ongaku)

Team17, The Code Monkeys (PS1), Fluid Studios (GBA), Paragon 5 (N-Gage)
1.029 Votes

Worms World Party is a 2001 artillery turn-based tactics video game. It is the sequel to Worms Armageddon in the Worms series by Team17. As with the previous games in the series, players take turns controlling their teams and using available projectiles, firearms, explosives, and equipment to destroy all opposing teams and manoeuvre across a specified and highly destructible map.

Although fairly well received upon release, the overall reception of Worms World Party has subsequently become mixed amongst the Worms community. Some found it to be an improvement to an already good game, whilst others saw it as being too derivative of its predecessor and not worthwhile for Worms Armageddon players. Worms World Party was the last two-dimensional title in the main series before transitioning to 3D graphics, with Worms 3D as the first fully 3D Worms title.

Like its predecessors, Worms World Party is a side-scrolling video game involving controlling a team of worms and using a collection of weaponry to eliminate any opposing teams. The worms can walk and jump around and use tools such as the ninja rope and parachute to move to otherwise unreachable locations.

The worms have an arsenal of dozens of weapons, ranging from longbows to bazookas and from fireball to Holy Hand Grenades. There are also an array of special weapons, such as Armageddon (meteor shower) or the infamous Concrete Donkey. Some of these weapons are present in the worms' initial arsenal while others can be collected from randomly appearing crates during the game. For some weapons, such as grenades, holding the launching key longer shoots them further. The landscape can be deformed with any weapon, forcing the players to adapt to changing environments. Also, in addition to the nature-made obstacles, the maps may contain land mines which explode when a worm comes close to one, and barrels which explode when shot, spreading out some burning napalm. These often lead to very technical combinations where, for example, a worm is first hit with a grenade and is then thrown against a mine which sets off another worm, which hits a third worm who slips into the water.

The image illustrates a match between three teams of worms in a pirate-themed map. Over their heads the worms have their names and hit points. The color of the text indicates the team the worm belongs to. Each team can be customized by the player's will, including the language the worms speak and the headstone that is left when a worm dies. The worms can also be drowned, in which case no headstone is left. In the bottom of the screen the remaining time and the wind speed are shown. When the time runs out, the water level starts to raise on each turn, drowning the worms at the lowest points of the map (this is called Sudden Death). The wind speed affects some weapons. Failing to account for it may turn a missile back into the worm who launched it.

The player can play against the computer, or can play against people on the same computer or over the Internet or local area network (TCP/IP and IPX supported).

The player can set up many options and make maps one can play on prior to battle to tailor the experience. There are also single-player and multiplayer missions available to help refine the player's skills with the various weapons and utilities.

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  • Category: Game Boy Advance
  • Genre: Action, Adventure, Fantasy, Magic
  • Developed: Team17, The Code Monkeys (PS1), Fluid Studios (GBA), Paragon 5 (N-Gage)
  • Date aired: 2002
  • Scores: 7.31 / 1,515
  • Rating: 8.5 / 161 times
  • Type: gba
  • Play: 515