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Legends of Valour

Synthetic Dimensions
1.029 Votes

Legends of Valour is a role-playing video game developed by Synthetic Dimensions and released by U.S. Gold and Strategic Simulations in 1992 for the Amiga, Atari ST and MS-DOS, with the additional FM Towns and PC-98 versions in 1993-1994 in Japan only (as Legends of Valour: Gouyuu no Densetsu). As the game was planned to be a first part of the series, its full title is Legends of Valour: Volume I – The Dawning. The proposed unreleased sequel to Legends of Valour was to take place in the world outside Mitteldorf, the enclosed city where the entirety of Legends of Valour takes place.

Legends of Valour is played in a first-person perspective, being one of the first RPGs after it to use a smooth-scrolling three-dimensional environment engine in the style of Wolfenstein 3D. The game also features a point-and-click interface, an either automated or realtime combat, and day/night cycle. The game's mechanics are complex for its time, requiring the player to eat, drink, sleep, pay taxes and take out life insurance. The game takes place in a walled capital city called Mitteldorf, where the player can explore the streets, buildings and a massive network of dungeons and sewers connected through a natural cave system, while completing various missions given by its numerous citizens. Mitteldorf is over a square mile in size and among its many buildings are several taverns, hostels, shops, guilds, temples, prisons as well as other places of interest - well over a hundred locations in total. The player may join guilds, such as the Thieves, Mercenaries, and Men At Arms guilds, or temples for deities, including Asegeir, Loki, Set, Odin, Freya, and Aegir. Joining a guild or temple may prevent membership with others, for example, joining the Thieves Guild prevents the player from joining the temple of Odin, but the player may still join the temples of Asegeir, Set, or Aegir. The guilds and temples offer the player career paths with unique missions and provide a weekly wage. Legends of Valour has two different types of spells: magic spells, and religious spells, the latter may only be obtained by joining a Temple.

Characters in Legends of Valour are defined by four attributes: Strength, Intelligence, Speed, and Health. These four statistics are determined by a dice-roll and can be re-rolled as desired during character creation, and the player's race adds bonuses to certain attributes. Strength determines a character's combat prowess, Intelligence determines magical ability and ability to reason, and speed determines a character's movement speed, ability to dodge attacks, and accuracy in combat. The player can choose to play as a human, an elf, or a dwarf; the chosen race influences relations with other characters. Elves gain bonuses to Intelligence and Speed but lower health, dwarves gain bonuses to Health and Strength, but lower speed. Human characters are average in all statistics. The protagonist's gender has no effect on statistics, but affects interactions with NPCs.

During the game, the player's character can become a vampire or a werewolf. The player character can become drunk, which impairs movement and vision, and be arrested for this. Characters can become undernourished if they neglect their needs (food, water and sleep) and are more likely to catch a disease. Passing guards may overhear illegal conversations.

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  • Category: Dosbox MS-Dos
  • Genre: Action, Adventure, Fantasy, Magic
  • Developed: Synthetic Dimensions
  • Date aired: 1992
  • Scores: 7.31 / 1,515
  • Rating: 8.5 / 161 times
  • Type: dos
  • Play: 514