The Legend of Kyrandia: Book Three - Malcolm's Revenge is a 2D point-and-click adventure game, developed by Westwood Studios and published by Virgin Interactive in 1994. It is the sequel to The Legend of Kyrandia: Hand of Fate, and the third and final game in the Fables & Fiends series. The game sees players take on the role of the antagonist from the first game in the series, who begins plotting his revenge against those who thwarted him, only to find himself eventually seeking to prove his innocence of a murder he did not commit.
The game functioned with the same point-and-click interface used in previous titles, but with the ability for the lead character to switch between different personalities to solve puzzles and a point-based system. Westwood also developed the game with a special video encoding method that formatted into .VQA (Vector Quantized Animation) file format. Malcolm's Revenge received mixed reviews on its release, while achieving less sales due to Westwood's decision to focus on Command & Conquer by the mid 1990s. GOG.com released an emulated version for Microsoft Windows and Mac OS X in 2013.
The game functions on the same point-and-click interface used in previous games in the series, rather than complex interface mechanics, in which players can interact with objects, the environment and people by simply clicking on them. Objects can be stored within an inventory for use to solve puzzles, with it possible to drop items in a game's scene for remove them or to leave them for later collection; at times in the game, the inventory is cleared of items, some of which can be found later on. Malcolm's Revenge differs from its predecessors by including a point-based system which awards points for performing specific actions during the game, and a "laughter-track" when the protagonist performs or makes comedic references. In addition, the player can also switch the protagonist between three personalities - truthful, normal, and deceitful - in which the right personality can help in solving some of the game's puzzles; at a specific point, the player has to make a choice out of three, with two of these fixing the personality to a specific one as a direct result.