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Castle Wolfenstein

Muse Software
1.029 Votes

Castle Wolfenstein is a 1981 action-adventure game that was developed by Muse Software for the Apple II home computer. It is one of the earliest games to be based on stealth mechanics. An Atari 8-bit family port was released in 1982 and was followed by versions for Commodore 64 (1983) and MS-DOS (1984).

The game takes place during World War II. The player takes the role of an Allied prisoner of war who is held captive in the fictional Castle Wolfenstein. After escaping from the cell, the player's objective is to find the Nazis' secret war plans and escape from the castle. Nazi soldier enemies can be dealt with by impersonating, sneaking, or killing them.

The game was received positively amongst critics and became one of the best-selling games of the early 1980s. It is considered to have had a direct influence on modern stealth games. The game was praised for its graphics, and gameplay, but criticized for its long waiting times when opening chests.

Castle Wolfenstein is a two-dimensional action-adventure game that is played from a top-down perspective using a keyboard, joystick, or paddles. It has also been described as a maze game. There are eight difficulty levels in the game that are determined by the player's rank. The player takes the role of an Allied spy that has been captured by Nazis and imprisoned in a dungeon within Castle Wolfenstein for interrogation by the SS Stormtroopers. While the spy is waiting for interrogation, a dying prisoner emerges from a hiding place and hands the player a fully loaded pistol with 10 rounds, and three grenades before passing away. The objective is to escape from the castle and if the player finds the battle plans before escaping, they will be promoted and the complexity of the subsequent run will be increased, while the castle's layout changes and the game starts again.

The game takes place in a procedurally-generated castle of approximately 60 rooms that house standard Nazi guards and SS Stormtroopers identified by their bulletproof vests marked with the SS insignia. Standard guards can be eliminated with a pistol and have a chance to surrender if the player points a pistol at them even if they have no ammunition, and SS Stormtroopers with grenades because they usually wear body armor. Enemies can be looted once surrendered or after they've been eliminated and can possess ammunition, grenades, and keys which can be used on doors and chests. Doors and chests can be opened more quickly by shooting at them but will attract the guards in the room, and if the chest contains ammunition and grenades, they will explode resulting in immediate death. Chests may contain bulletproof vests, uniforms, and secret documents, or sauerkraut, sausages, and schnapps that do not affect the gameplay. Uniforms allow the player character to pass guards unnoticed, but they are ineffective against SS Stormtroopers. If the player dies from enemy gunfire, the game restarts with the castle's layout preserved and the same chests and guards. If they are killed by their own grenade, the game restarts in a newly generated castle.

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  • Category: Dosbox MS-Dos
  • Genre: Action, Adventure, Fantasy, Magic
  • Developed: Muse Software
  • Date aired: 1984
  • Scores: 7.31 / 1,515
  • Rating: 8.5 / 161 times
  • Type: dos
  • Play: 514